Football Manager 2010 info (Patch 10.3.0)

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FM2010 announcement


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Spoiler: show
It?s great to be able to finally start talking about Football Manager 2010 and Football Manager Handheld 2010 today, and you can see the intially announced new features at the bottom of this post and screenshots for the PC/MAC at http://www.sigames.com/softography.php?type=view&id=33 and for the PSP at http://www.sigames.com/softography.php?type=view&id=34. But before you do (yeah right!) there?s a few things that I?d like to talk to you about.

The key thing with this years game is the word ?polish?.

With last years game, we had a load of big new features (hence the YouTube video) and maybe some areas of the game suffered because of that. Don?t get me wrong, I still think it was a great game, and the third patch for it was, for me, the best version of any game we?ve made to date, which has seems to have been bourne out by some of the stats - 2nd best game of all time according to a Radio 1 poll in the UK, our best selling game to date and still no.2 in the PC charts in the UK and top.5 in many European countries, and each legitimate user playing the game has averaged 240 hours of gameplay, a stat that shocked us as, well, 10 days of your life is a long time. In that time, you could watch every Man Utd game last season, still have time to watch every Barcelona and Inter match, and still have time left for the whole last series of Lost.

But back to the matter at hand. Basically, SI as a studio has grown quite a lot in the last few years. The squad is now sized 60 (full time) alongside our amazing teams of researchers, translators and beta testers. As we?ve grown, we haven?t really changed any of the dev practises in the studio, and this was causing growing pains.

Even before FM09 came out, we knew that we needed to make some changes into the way we worked. Just subtle things to make everyone?s lives easier, and get a bit more organised now that we were getting bigger.

The first of these was a big overhaul with our bugs database ? we use an external tool called Testtrack which is really good, but much better if it?s managed properly! With lots of different personalities here, and different ways of working, some people were using it properly and others weren?t. So some bugs were being looked at, fixed, retested by QA and closed. Others were being fixed and just sitting around there, waving at us. Others weren?t looked at at all.

We also had far too much stuff in there. All feature requests were in that database, for example, going back 5 years. Many of them had been filtered out due to having the wrong setting here, or the wrong setting there. And, believe it or not, we had around 500 feature requests sitting in there, sad and lonely, never looked at. Over 100 of which were already in the game.

So we?ve split off the 2 databases, and now have a separate bugs and features database (the latter of which, to date, stands at over 800 feature requests ? the vast majority of which didn?t make it into FM10, but certainly make it easier for planning FM11 and FM12!). We?ve gone through the vast majority of the open bugs in the bugs database, and re-tested them to see if they?re still valid, and, if they are, have set them accourdingly. We?ve closed down ones that aren?t valid, or are fixed (some of which were fixed in FM2005!) and, well, attempted to fix the ones that are still valid. I?m not saying that the release will be bug free because, as is often said on these forums, there?s no such thing as a bug free game, particularly one as complicated as ours, but we?re doing our best.

We?ve signed some top talent, both young and old, to join the dev team at SI many of whom you?ll get to meet when our new website launches later this year. We?ve also restructured our QA department, so rather than having a couple of lead testers on FM, we?ve now got a lead tester in every key ?module? of the game. There are lots more meetings now amongst the dev team on FM now, with those split down into the various modules too, although anyone can attend them if they want to.

As well as the restructuring of QA, we?ve also restructured the way we do beta testing, and have handpicked a couple of hundred or so new beta testers to help us test the game, mainly recruiting via posts on these very forums where we?ve agreed with, or disagreed but understood, the constructive criticism given. This has been a massive help, and hopefully those people and the beta testers who have been with us for a while, have seen the difference in the new QA structure with their regular builds.

As I?ve got your attention (if I still have), this is also a good time to try and kill off some of the cynicism and misinformation that seems to be rife on these forums sometimes. Everyone out there has a right to their opinion, of course, but when things are factually inaccurate, it does hurt sometimes.

First off, this is not a customer service website, and is not meant to be. SEGA deal with customer service. This is a community, and a place to talk about our games, directly with us, the developers. Personal attacks are not welcome here, and are not needed, nor fair. To correct some of these? SI are not lazy. SI are not complacent. SI try our level best with everything we do. We might not always get it right, but if we get something wrong, we do try to fix it. And we care, passionately, about our games and the people who buy them. Which, hopefully, is you.

Secondly, we work on 3 games here at SI towers. FM, FMH and FML. FMH and FML are separate teams to the FM team. Each game has a different producer. Each of the games has a benefit for others in the studio ? more talent around, more experience of different systems and, with FML, the ability to try things out that we?re looking to put into FM sometimes, particularly with the match engine and, this year, the newly announced tactics creator.

Thirdly, and possibly most controversially, what we?ve found over the years is that the customer is not always right. They might think they are, but if you look at these forums, there is nearly always an opposite point of view somewhere, normally on the same thread. It?s part of our job to decide what is right, and what is wrong, with those opinions, and we know we cannot please all people all of the time. But, again, we do try.

Anyway, back to the announcements.

What you?ve seen on the feature lists today is the start of announcements about this years releases. As always, we?ve got a few tricks up our sleeves and I?ll start blogging properly about them, with more screenshots and (hopefully) some videos too over the coming weeks.

The blogs will be a bit different this year. There are bound to be some of me prattling on about this feature or that feature, but I?m also going to attempt to give you all an insight into the development of the game, with chats between me and some of the dev team working directly on it, interviews with some of the beta testers who have been helping with the testing of the game this year, and some indepth guides into a few of the new features which should really wet your appetitie for the release of the demo, and then the game.

Oh, and to stave off the normal questions, the demo will be released a couple of weeks before the game is released, and we won?t have a firm date for it until the game is in full manufacture. There will not be a public beta demo, due to the leak a few years back ? the lawyers just won?t allow it. No decision has been made on copy protection yet for the game ? we?ve been asked for our recommendation, and that?s been given, but it?s SEGA?s decision, not ours. And yes, the podcast will be back, although I?m not sure exactly when.

I hope you enjoy the announcements and screenshots that we?ve released today ? I?m really excited about not only today?s announcement, but also being able to reveal more about the game in the next few weeks. I?ll be posting blogs directly onto the forums and websites, likely starting the week after next depending on whether we need to get them translated or not, and the SI_games twitter account will be tweeting when anything is put live.

LONDON (August 12th, 2009) ? Sports Interactive & SEGA? Europe Ltd. can today announce that Football Manager? 2010 for PC and Apple Macintosh, and Football Manager? Handheld 2010 for Sony PSP will be released on October 30th

Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll.

According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each and developer Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year?s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.

?We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what?s already there. We?ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we?re really excited about,? said Miles Jacobson, Studio Director at Sports Interactive. ?There has been a lot of polish to existing areas of the game but it?s also driven us to introduce changes to answer some of the feedback. We?re very confident that having done that we will deliver the very best Football Manager to date in October.?

The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ?shouts? and quick tactic changes for instantly altering your team?s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager communities most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player?s role in the team (such as ?Ball winning midfielder? or ?Deep lying playmaker?), however the option to use the old ?slider? controls remains.

Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent?s and adjust their tactics accordingly.

Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager?s famed depth easier to navigate and will make the game more accessible to new players.

A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.

Following the debut of a 3D match view in Football Manager 2009, this year?s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.

Further new features will be announced via a series of blogs in the months leading up to the game?s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.

http://community.sigames.com/showthread.php?t=142237
http://www.fmgreece.gr/page.php?page=sinews&id=501


Sports Interactive & SEGA? Europe Ltd. can today announce that Football Manager? 2010 for PC and Apple Macintosh, and Football Manager? Handheld 2010 for Sony PSP will be released on October 30th


[youtube]http://www.youtube.com/watch?v=xu0zMHJzuUU[/youtube]




Tα νέα features του παιχνιδιού που έχουν ανακοινωθεί μέχρι τώρα
Spoiler: show
Polish - a year of polish, making the game faster, more immersive, more realistic and easier to play with better in game feedback and more advice, delivered in a more user friendly way.
Improved Match Engine - improved AI, over 100 new animations in 3D mode, new stadiums and crowds, improved pitch degradations and better lighting make for the most immersive pitch-side experience ever.
Match Analysis - a match analysis tool that shows you where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for both teams. See this analysis both live in game, and post match, allowing you to pinpoint the weaknesses and strengths of both your team and your opponents.
New User Interface - a completely new vibrant look and feel to the game, plus a navigational overhaul. The side menu is replaced by an intuitive tab system, based on extensive consumer feedback and usability studies, which allows you to access all areas of FM 2010 quickly and easily.
Tactical Overhaul - a new tactics module makes it much easier to make your team play as you want them to. There are thousands of possible pre-set options and touchline "shout" instructions for making instant changes to your teams playing style. Don't worry; the old system is still there for people who love their sliders.
News Center - a subscription based newspaper. Get the news about the football world around you that you want, and not the news you don't want.
New Data Editor - including a brand new Competition Editor allowing you to add competitions and extra levels for leagues currently in the game, and add completely new competitions and leagues all via a very simple to use editor. Plus, the new editor allows you to keep your game up to date more easily than ever before.

http://www.footballmanager.com/index.php?p=info_pc

Τρόποι ενεργοποίησης του παιχνιδιού
Spoiler: show
Φέτος έχουμε 2 τρόπους εγκατάστασης του παιχνιδιού. Μέσω του dvd drive ή μέσω steam.


Α) Install μέσω του dvd drive

Αυτός εδώ είναι ο γνωστός πατροπαράδοτος τρόπος εγκατάστασης των περισσοτέρων προγραμμάτων/παιχνιδιών. Δεν χρειάζεται να είμαστε online, βάζουμε το dvd στο drive, ακολουθούμε τις οδηγίες που εμφανίζονται στην οθόνη και μόλις τελειώσει είμαστε έτοιμοι να ορμήσουμε στο παιχνίδι
Με αυτόν τον τρόπο είμαστε υποχρεωμένοι καθ'όλη τη διάρκεια που παίζουμε να έχουμε το dvd στο drive


Β) Install μέσω steam

Αν δεν θέλουμε να έχουμε ενώ παίζουμε το dvd του παιχνιδιού μέσα στο drive μπορούμε να χρησιμοποιήσουμε την μέθοδο του steam
Είναι υποχρεωτικό ΜΟΝΟ την πρώτη φορά που θα κάνουμε την εγκατάσταση μέσω steam να βρισκόμαστε online, ακολουθούμε κι εδώ τις οδηγίες και μόλις τελειώσει, μπορούμε να βγάλουμε το dvd και να το φυλάξουμε
Το steam έχει το πλεονέκτημα ότι κάθε φορά που βγαίνει κάποιο patch, θα κατεβαίνει αυτόματα αν είμαστε online. Επίσης μπορούμε να εγκαταστήσουμε το παιχνίδι σε πολλούς υπολογιστές αρκεί να έχουν σύνδεση στο internet για να μπορεί να γίνει download o client του steam και φυσικά να είναι διαθέσιμα τα στοιχεία μας που χρειάζονται κατά το log in.
Ακόμα ένα θετικό είναι ότι λίγο καιρό μετά την κυκλοφορία του παιχνιδιού θα είναι διαθέσιμο ένα επιπλέον skin που θα είναι μια αναβαθμισμένη έκδοση του skin του fm09, καθώς και κάποια achievements.
Τα achievements είναι κάτι σαν ηθική επιβράβευση αν εκπληρώσουμε κάποιος στόχους που μας έχουν ορίσει οι προγραμματιστές του παιχνιδιού. Για να πάρετε μια ιδέα, μπορείτε να δείτε τα achievements που υπήρχαν στην έκδοση του fm08 για το xbox τα οποία θα είναι παρόμοια με αυτά που θα έχουμε φέτος

http://www.xbox360achievements.org/game ... hievements


Για τους κατόχους MAC ο μόνος τρόπος εγκατάστασης είναι μόνο μέσω του dvd drive
Όποιος έχει κάνει την εγκατάσταση του παιχνιδιού μέσω steam, είναι υποχρεωτικό να κατεβάσει και το patch μέσω steam


Patch v10.1.1 - Δεν περιλαμβάνει data update

Download
http://www.footballmanager.com/index.ph ... =EnglishUK
http://www.worthdownloading.com/search. ... nager+2010
http://rapidshare.com/files/314405440/F ... _Patch.exe
http://torrents.sigames.com:7000/torren ... AA1DA77516 (PC torrent)
http://torrents.sigames.com:7000/torren ... 62E73716D4 (Mac torrent)




Patch v10.2.0


Download
http://www.footballmanager.com/index.php?p=patches
http://rapidshare.com/files/321732727/F ... _Patch.exe
http://www.worthdownloading.com/search. ... nager+2010
http://torrents.sigames.com:7000/torren ... 0FF7BDAC24 (PC torrent)
http://torrents.sigames.com:7000/torren ... E679F2BBE4 (Mac torrent)


Patch v10.3.0


Download
http://www.footballmanager.com/index.php?p=patches
http://rapidshare.com/files/357548788/F ... _Patch.exe
http://www.worthdownloading.com/game.php?gid=4420
http://torrents.sigames.com:7000/torren ... 7CDD867E3E (PC torrent)
http://torrents.sigames.com:7000/torren ... 42C4E7D22A (Mac torrent)


Fixlist
Spoiler: show
-----------------------------
Football Manager 2010 v10.3.0
-----------------------------

Crash Fixes
===========
- Fixed crash when clicking on the backroom advice button.
- Fixed issue causing runtime error in network games

General
=======
- Players who say they are willing to leave the club to help with the clubs debts no longer get upset if you transfer list or offer them out.
- Fixed scouts completing their nation assignments too early for small reputation clubs.
- Adjusted generation of names for Croatian newgens with second nationalities.
- Fixed older newgens in some cases getting youth contracts instead of regular contracts.
- Playing for a clubs A and B teams now does not count as having already played for 2 clubs in a season when joining a new team.
- Past meetings tables are now sorted by goal difference and goals for after points.
- National team facts information panel now only uses first team players.
- Adjusted changes in very low average attendances
- Fixed newgen name issues where some African newgens for example were getting English names because of their birth city language being English.
- Players no longer get unhappy about the clubs league position until after a reasonable amount of games have been played.
- Fixed bug where a person loses a language skill when changing from a player to a staff member.
- Stopped inappropriate manager to manager comments been available on Brazilian State league games.
- Adjusted newgen attribute creation and development
- Adjusted Danish cup attendances
- Players don?t get called up to Olympic qualifiers if they have important club matches.
- Automatic rejection of other national job offers if offered multiple jobs. When you accept an offer it auto-rejects the other jobs just like it does with club management.
- Adjusted Turkish Super Cup attendances
- Adjusted Bulgarian attendances in continental matches
- Adjusted attribute progression
- Adjusted newgen PA levels
- Adjusted conversion of negative PA values
- Stopped players constantly feeling under media pressure.
- Cancelled friendlies now don?t cause entire tours to be cancelled.
- User achievements screen now displays the date left after the user has resigned from a national youth team job.
- Stopped user been able to interact with players who are away on loan.
- Stopped two player happiness contradictions, wanting a new challenge/agreed a future move and also wanting to stay at the club.
- Improved the selection of players parent teams send to their affiliates.
- Fixed shots off target in quick matches sometimes being displayed as a negative number.
- Increased the number of strikers selected in U20 World Cup squads.
- Fixed German First Division games being refereed by lower division refs (requires new game).
- Improved international squad selections.
- Stopped unavailable players playing matches in inactive leagues.
- Stopped player conditions dropping so much in the quick match engine.
- Removed some pre-game histories that were being retained when playing with fake players (requires new game).
- Removed inconsistency in a players decision to try to learn a new preferred move or not.
- Stopped staff members joining much smaller teams for a minor job promotion (Steve Gatting etc.)
- Fixed an issue that could stop a human getting an international job when he is the best candidate.
- Made some improvements to Best Eleven selections.
- Fixed an issue whereby a scout was hired but couldn't perform scouting duties, mainly affects long term games.
- Stopped duplicate news item appearing for human manager?s former team when appointing a new manager.
- Removed Chelsea transfer embargo.
- Fixed an issue whereby a player could become unregistered if user went on holiday over the registration deadline.
- Got the board to take into consideration the time left on a player?s contract when deciding to veto a free transfer.
- Fixed an issue whereby the board would state you can scout a region, but the option never appears for that region on the assignments dialogue.
- Fixed incorrect contract rejection reason when a coach rejects a contract due to basic wage.
- Fixed an issue whereby a human manager was prevented from accepting a management position at an amateur club upon the first time of asking.
- Fixed an issue where the incorrect match sequence milestone could be displayed pre-match for the away team.
- When a player complains in the media the unhappiness isn't removed until they have responded to the manager?s response.


Finances
========
- Adjusted wage and contract length demands of players with long term injuries
- Adjusted English manager wages
- Adjusted Brazilian sponsorships
- Adjusted Uruguay wages
- Adjusted English non-league finances
- Updated Brazil top level ticket prices.
- Stopped Chairman investing in club when not required.
- Fixed Swiss youth wages being too high.
- Adjusted Swiss finances.
- Fixed Finland wages rising too high.
- Adjusted Danish wage budgets.
- Adjusted French finances.
- Adjusted Spanish B division Wages
- Fixed backend sugar daddy budgets.
- Adjusted Greek finances
- Adjusted South Korea finances
- Fixed Singapore, Israel wages bug causing low end wages being calculated incorrectly.
- Adjusted Dutch wages.
- Adjusted MLS staff wages.

Interface
=========
- Fixed issue where calendar bar was not cleared down after choosing to start a New Game from within another game.
- Fixed problem where the quick flicks did not work when on a managers search screen.
- Fixed issue where the view of the finances screen was not remembered when going back to it.
- Fixed text problem in the Latest Scores when button would change between wrapping to two lines and not wrapping when the button was clicked.
- Made it possible to remove the picture from an old manager profile when adding a new manager.
- Made sure the training sections are available for at least one of the reserve or youth squads.
- The match rules button now gets updated correctly when returning to the arrange friendly screen.
- When managing both a nation and a club the shortlist shortcut will now take you to the personal shortlist and not the national pool.
- Mac menu bar gets updated when the language is changed.
- Ensure we display release clauses which have been activated on person's contract section of the profile.
- Allowed sorting of player media history comments.
- Added Composure and Concentration to show up in the Shooting and Defending training categories when filtering for attribute history in the training section of the player profile.
- Fixed bug that allowed user to alter buy back fee on a non-negotiable offer.
- Fixed bug where "Address Me As..." would be empty when there were no existing user profiles on add manager screen.
- Recently Viewed Teams is now correctly labelled as Recently Managed Teams on add manager screen.
- Tooltip for show next fixture button now correctly states "the next fixture", rather than "your next fixture".
- Added missing links to interested clubs and clubs that have made an offer for a non player on the non player's transfer panel.
- Fixed problem which would sometimes cause the filters in the notebook to include notes that should have been filtered out.
- Fixed problem where third place play off finals would not appear in tree menu despite being selected.
- Added nation flags to teams waiting to be drawn into competition groups.
- Fixed issue where radar player icons sometimes disappear in full match view.
- Fixed an issue with setting an anchorman role using the quick tactic roles dialog on the match screen.
- Made sure the selection rectangle around the tactics pitch is always drawn properly.
- Fixed the positioning of the forward run arrows on the tactics pitch.
- Fixed issue on the preferences screen which caused it to ask if changes should be discarded when no changes had been made.
- Fixed the sorting of the squad status column on the player search screen.
- It is no longer possible to select the fixtures on the match preview screen, selecting a different fixture did nothing so it was just confusing that selection was possible.
- Added card and injury icons to the quick substitution dialog.
- The filter used on the UEFA coefficients screen is now remembered when returning to the screen.
- Club & competition logos are now shown on the news screen when player and staff pictures have been disabled.
- Fixed a problem on the confidence screen which in some cases could cause the wrong section to open.
- The filter rules are now always enabled when using the attributes dialog to add filter rules.
- Fixed problem that made it impossible to go back to the extended leave screen after viewing a player profile.
- Runs past opponent in match analysis now shown with arrows rather than just dots
- Fixed the links in notes saved from a news item.
- Made sure the league position is only shown in the upcoming fixture panel if the fixture is actually a league match.
- Fixed finances panel not refreshing until you continue.
- Fixed default signing on fee being set to 0 when transfer budgets have been disabled in the first window.
- 'Reject All Offers of a Lower or Equivalent Value' now does include equivalent values.

News
====
- Stopped player stating his desire to join loan club when returning from loan, when already agreed future transfer.
- Code no longer appears in the media history when a player has commented that they "can't settle in the area".
- Fixed cup round-up news item implying team is through to the final of a competition before the second leg of semi-final has been played.
- Fixed post match fans news item mentioning 'FA reaction' when there's no reason to do so.
- Ensured that co-ownership deals are correctly tallied in 'player unsure about price tag' news item.
- Ensure less experienced players don't talk to the media about more senior players when it isn't appropriate.
- Media now takes into account slightly lesser competitions when reporting success.
- Fixed news item stating that a bid was rejected due to your bad relationship with selling team's manager when this wasn't the reason.
- Stopped a duplicate message(s) been sent about clubs in the nation releasing players.
- News is only sent when a player is disappointed about been injured/suspended for important games e.g. cup finals, rather than just the next round of the cup.
- Stopped players getting upset if you leave them out of the squad for the Club World Championship.
- Stopped options to tell a player you what to match a players ambitions when at a successful club.
- Fixed unemployed manager getting job and news item suggests he has left his old club to join this new one.
- Fixed instances of two goals being reported as a hat-trick in match report.
- Fixed international youth team reported as having been knocked out of competition despite just qualifying via play-offs.
- Fixed late equaliser described in post-match conference news item as "late winner".
- Player no longer gets upset about missing an important game if they are ineligible to play in that competition.
- When a player signs and states they are looking forward to learning from their idol, the player will always agree to been tutored by them.
- Corrected the headline when sending a player out on loan when it said he was unimpressed but the rest of the news read that he was happy.
- Fixed rare situation when the board would not respond to a request for a new feeder team.
- You can now appeal red cards for players you have in on loan.
- Stopped first option being available when bidding on co-owned players.
- Stopped news items describing players as transfer listed at the club they are on loan to.
- Stopped England U21's being referred to as "of lowly stature" when progressing through the European U21 Championships.
- Stopped random messages about players learning preferred moves coming up when they have already learnt it before.
- Fixed news item stating a player/coach signs a contract until 1900.

Subscriptions
=============
- Personal assistant should also suggest subscription updates when you resign.

Biography
=========
- Fixed biography saying player name should be familiar to fans in country when he's only just arrived in that country.
- Fixed biography claims player who has played 135 times in Scotland, but only 20 in England is "more familiar to football fans in England than Scotland"

Backroom Advice
===============
- Staff no long recommend players/staff signings that they would not have knowledge of.
- No longer advised to withdraw transfer bids for deals that are been done by the B team.
- The wording of the advice in the first backroom advice meeting is now correct if you takeover a club with no staff once you've signed a suitable staff member.
- Increased the amount of scouting suggestions advice.
- Backroom advice news item buttons are displayed correctly if a player/assistant manager is in the reserve team.
- Stopped staff repeatedly recommending the same staff additions in each meeting.
- Staff will no longer suggest taking a player off the transfer list if a future transfer as already been arranged.
- Staff no longer recommends transfer listing long serving old players near the end of their contracts.
- When you receive an urgent message and go to the backroom advice screen via the button the advice is displayed in the meeting.
- No longer receive scouting recommendations for players already been scouted.
- Fixed slow down when going to the backroom advice screen when lots of players required facegen pictures.
- Facegen picture removed from Backroom Advice entries for newgens.
- Improved praising form suggestion advice.
- Pre-season meeting team comparison advice now uses the correct teams if the promotion and relegation hasn't already been updated.
- Game now stops processing for pre-season meeting.
- No longer get tutoring advice recommending the same player to tutor different players in the same meeting.
- Best youth players advice no longer mentions older players if they have been placed in the youth teams.

Transfers
=========
- Fixed being able to recall players from loan when outside of transfer window, if short-term loan.
- When making an offer to loan a player the loan options now use the options set in the teams settings by default e.g. can play in cup matches.
- Prevented some clubs from making bids for players when they don?t have enough transfer funds to secure the player.
- Encouraged lower division teams to be more active in recruiting goalkeepers.
- Encouraged lower division teams to be more active in the short term loan market.
- Prevented some players from dropping down too many divisions when going out on loan.
- Tightened up decision making on foreign transfers for clubs that have to abide by foreign player restrictions.
- Removed Basque transfer restrictions for all Basque clubs except for Bilbao and its sub teams.
- Prevented AI clubs from bidding too much for older players when offered out to clubs.
- Stopped duplicate offers from same club after stalling an offer after several other offers had been accepted.
- Fixed an issue where a loan renewal was rejected by the player but upon completion of the loan the player would then accept a new loan deal.
- Got eastern European teams to acknowledge the starting 11 foreign restrictions when targeting players.
- Fixed an issue where AI teams would not acknowledge a significant after 1 appearance clause when responding to an offered out player.
- Added a 'Monitoring' section to the players profile to help distinguish what clubs are seriously interested in a player or just have a passing interest.
- Tried to encourage more domestic based signings for non-elite teams.


Editor
======
- Can now edit nationalities for award history entries.
- Can now duplicate people in the editor.

Competitions
============

International
-------------
- Fixed issue with teams from the same group playing each other in the second round of the U20 World Cup.

Argentina
---------
- Fixed team(s) being described as being newly-promoted when they have been in the same division for the previous couple of seasons.

Austria
-------
- Updated Premier Division schedule.

Belarus
-------
- Fixed wrong number of matches in Belarusian Highest Division.

Belgium
-------
- Belgian leagues re-organisation due to Mouscron going bankrupt.

Brazil
------
- Fixed bug where Brazilian Cup winner didn't qualify for the Libertadores group stage if a Brazilian team won the Libertadores the previous year.
- Teams are now relegated properly from the Brazilian Santa Catarina state championship.
- Brazilian Ga?cho State Championship TV money update.

England
-------
- Added 10 point deduction for Crystal Palace.

Finland
-------
- Implemented changes to Finnish Cup for 2010 season.
- Players which have played in the Finnish Cup competition for one team now cup tied if playing for another team still in the competition.

Germany
-------
- Teams only player other German teams in the mid-season break.

Hungary
-------
- Added winter break for league competitions.
- Added "At least two Hungarian U21 players have to be on the pitch during Hungarian Second Division match" rule

Israel
------
- National Division side Ahva Araba deducted 2 points.

Italy
-----
- Fixed Serie C1/A and C1/B incorrect mid-week fixture scheduling.

Norway
------
- Fixed duplicate history entry for Norwegian Super Cup when starting in 2009.

Russia
------
- Fixed wrong Russian Super Cup foreigner limit for season 2010 and beyond.

Romanian
--------
- Updated Romanian Cup schedule.

Sweden
------
- Number of subs in Swedish competitions updated for 2010 season and onwards.

Switzerland
-----------
- League and Cup Schedule Updates.

Turkey
------
- Turkish Cup schedule updated.
- Updated Turkish League TV and Prize Money.

United States
-------------
- Now able to offer up to $350,000 p/a when approaching to loan a player.
- MLS Developmental contract filter now displays all developmental players correctly.
- New season fixture announcement news item is now sent for MLS teams.
- Contract offers no longer default to $56,000 on the contract offer screen.
- When offering a player out for a Designated Player slot the transferred slot now has a valid expiry date.
- MLS schedule is described correctly on the competition rules screen.
- Players from the starting database who have previously been in a draft no longer are selected for the Superdraft.
- Young players from the starting database who have previously been in a draft can now be signed by MLS teams.
- Fixed a bug where sometimes the wrong teams would qualify for the SuperLiga.
- Improved which players are selected to go into the Superdraft.
- Increased the number of player exchange deals.
- Better AI management of squad sizes.
- User now forced to register new signings on the transfer completed news item.
- User forced to update their squad numbers when a player returns from injury or loan.

Uruguay
-------
-Uruguayan clubs are allowed a maximum of 6 foreign players.

Match Engine Changes
===========

Match v823
----------

- Narrowed defence in last third especially when ball central
- Reduced instances of central defenders getting dragged apart
- Reduced instances of central defenders getting pulled to ball outside area when team mates better placed
- D-line position change from v821 toned down slightly
- Fixed keepers having unrealistic reach at point blank range
- Keeper more willing to offer backpass to team mate chasing back to intercept ball in own half
- Slight reduction on delay in reactions by keeper who has dropped ball
- Tweaked v822 fix for keepers sweeping up through balls to make sure they don?t e.g. come and head clear a ball they could actually control
- Fixed AI teams picking Trequartista in same XI as playmaker
- Reduced likelihood of lone striker in AI team being used as Trequartista
- Made players with high workrate and stamina less likely to be used by AI teams as Trequartista
- Fixed players being delayed unrealistically after someone attempts a step tackle on them
- Fixed occasional bug causing player not to challenge for header he had moved for
- Increased negative effect of lots of new players at once playing in a team
- Made ball player less likely to dribble when faced with opponent and near own d-line
- Small tweaks to shot, pass, cross and header accuracy
- Allowed more backpasses to keeper or short passes to get out of trouble in defensive areas
- Fixed bug causing some needless passes to offside players
- Reduced unrealistic attempts at difficult passes direct from freekicks
- Reduced number of speculative and overambitious through balls
- Fixed some lofted kicks being a little slower than player intended
- Ensured big games such as Champions League quarters, semis are recognised as such by the players involved
- Made sure players are never too under motivated in really big games regardless of situation

Match v824
----------

- Made keepers try to anticipate penalty direction better
- Reduced further the reach of keepers when ball comes at them at close range
- Made it harder to direct headers under severe pressure/challenge, and/or when really stretching to reach ball height
- Reduced instances of players heading ball when they have time to bring it down and control it
- Further improved decision making of player when clear on goal
- Slight tweak to general choice of shot type
- Reduced effect of long shots instruction or PPM in certain positions
- Fixed corners rarely being sent to edge of area when instructions are set to do that
- Tweaked v823 fix regarding speed of lofted kicks
- Slight increase in dribbling speeds over smaller distances
- Fixed players appearing to "scoop" ball forwards slightly when running at pace with it
- Made defenders a bit quicker to correct lateral position when defending
- Improved running line of defenders who need to cover ground to engage ball player
- Reduced occasional positioning flaws when trying to show ball player onto a certain foot
- Fixed rare issue with defenders leaving cross to go out and allowing attackers to head ball unchallenged
- Fixed a couple of issues that could cause players not to challenge for ball they had gone for
- Tried to reduce instances of unrealistic closing down of ball player by defenders
- Fixed player who is set to mark tall player following that player outside the area when defending a corner or free kick
- Improved reactions of attacking team to saves and rebounds
- Made players come deep to find space rather than look for it behind opposition D-line when their instructions and PPMs are better suited to that
- Fixed player set to "challenge keeper" at corners actively looking to move away and towards ball instead
- Reduced the worst player motivation drops when team is well ahead in match it should win
- Limited motivation drops in big matches
- Tweaked player match ratings
- Reduced effect of fatigue upon physical abilities apart from pace and acceleration
- Fixed some possible cases of players walking through the side of the dugout
- Made physios go around the back of the goal when returning to the bench from the far side of the pitch

Match v825
----------

- Improved AI when looking for potential through balls
- Small tweak to simple pass to feet accuracy
- Made players use first time passes and shots less frequently unless clearly the obvious thing to do
- Reduced number of illogical long shots generally
- Sanity check on unrealistically hard kicks e.g. shots from very long distance
- Tried to encourage players to cross a little more readily in obvious situations
- Fixed rare occurrences of defenders who are right on own goal line clearing ball into own goal instead of away from it
- Slightly toned down speed of Rory Delap style bullet throw
- Fixed bug where team doesn?t give ball back to opponents who kicked it out due to an injury
- Made defenders shift laterally a little more intelligently as play switched
- Fixed some defenders being default positioned in no mans land when facing a cross situation
- Try to further reduce needless double marking of ball player especially by centre halves
- Tweak to defending player choice of player to mark in own area
- Fixed bug where defender can be marking player and then switches off as pass made to that player before resuming marking him
- Fixed code anomaly in the way keeper saves are dealt with at point blank range
- Small tweak on keeper anticipation of penalty direction
- Fixed bug where keeper could take throw occasionally in opponent's half
- Slight reduction on effect of goals upon individual match player ratings
- Adjustments to post match effect upon reputation, namely a major flaw fixed for FML matches and a minor one for FM matches.

Match v826
----------

- Adjusted goalkeeper pathfinding around the side of the net

Match v827
----------

- Small tweak to AI manager's expectation of result
- Implemented use of AI manager dirtiness allowance attribute on tackling style
- Made AI managers with lower passing directness bias towards "control" strategy over "attacking" strategy
- Made AI managers with lower passing directness more likely to use "retain possession" and "look for overlap" touchline instructions
- Made full backs keep closer eye on opposing winger when play central or on their side
- Made team with ball shift position better when ball moves laterally
- Small improvement to player reaction time to pass or shot being made
- Encouraged smart use of first touch control over first time pass/shot where applicable
- Improved choice of run with ball direction when on wing according to instruction and/or strongest foot
- Reduce number of long shots from players with "LOOKS_FOR_PASS_NOT_SHOT" PPM
- Aimed crosses, corners and indirect free kicks from wide a couple of yards further away from goal
- Fixed short pass back to throw in taker being discouraged
- Reduced number of risky low benefit passes
- Reduce number of aimless clearances when not very close to own goal
- Removed cross from by-line instruction from INSIDE_FORWARD role
- Removed try longshots often instruction from ADVANCED_PLAYMAKER role
- Dampened ball rebound velocity from ad hoardings
- Fixed offside?s being called on player who was offside on an earlier pass than one played to him

Match v828
----------

- Tweaked effect of consistency very slightly
- Improved positioning at attacking free kicks from deeper wide areas
- Fixed bug causing central defenders to cover full back positions prematurely
- Fixed player going for loose ball, getting there after opponent and then illogically passing opponent off to team mate
- Made defenders come out from centre to engage wide player when obviously required
- Improved player recognition of having a clear run towards goal
- Small tweak to shot, header and pass accuracy
- Improved use of header across area when too narrow angle to go for goal
- Reduced number of unnecessary risky passes slightly

Match v829
----------

- Small tweak to positioning of defenders that was supposed to have been in v827 but wasn?t
- Encouraged teams with narrow formations to get full backs overlapping
- Tweaked "when to cross" AI
- Increased accuracy of corners and whipped in free kicks slightly
- Stopped attacking players rushing the 6 yard box before ball played in
- Improved willingness to run with ball when under no pressure
- Fixed attackers standing still in bad positions to avoid moving offside
- Fixed player going to mark opponent when team mate already moving to intercept pass
- Reduced instances of quality players making unrealistic panicky decisions in own half

Match v830
----------

- Fixed FML pkms not loading into FM viewer

Match v831
----------

- Improved attacking movement when ball played in from wide set piece (not corners)
- Tried to improve keeper starting position and general movement when defending a corner or wide free kick
- Get teams to use overlap shout against narrow formations when not playing too defensively
- Tweaked effect of blend, morale and consistency on match performance
- Tried to get cultured players to knock the ball around a bit more
- Fixed rare bug where keeper wont save shot really close to his body
- Improved decision making for players when in last third and running with ball in a wide area including cross choice
- Fixed tall players marking opponents outside of own area when defending a corner
- Fixed bug where player can move right back into own area for no apparent reason after his keeper has picked up the ball
- Stopped wide players moving into channels when they should already be in them
- Reduced short bobbly passes
- Reduced instances of bizarre "Mr Fifty Pence-Head" headers in own area

Match v832
----------

- Tweaked AI choice of tactics strategy...less use of contain and defensive when unnecessary
- Got AI to use "Hassle Opponents" shout when they want to stop defensive minded opposition knocking ball around the back
- Made man marking and high closing down settings ( as in Hassle Opponents ) work more definitively in tandem
- Reduced effect of 831 change that got too many average players trying to knock the ball around more
- Increased likelihood of crosses being attempted and also made attackers get a little closer to the six yard box in anticipation
- Tried to reduce number of overly risky passes that have little benefit

Match v833
----------

- Implemented better zonal marking at corners and free kicks near corner to try to reduce exploits
- Improved defender reaction slightly to corners and similar balls into area
- Small tweak to accuracy of longer shots and passes
- Made AI managers a little more ambitious still in terms of strategy
- Slight tweak to match ratings of wide players

Match v834
----------

- Fixed keeper holding starting position for too long after corner kick is taken
- Fixed small flaw in 833 change regarding defender reaction to balls into area
- Couple of small tweaks to crossing AI

Match v835
----------

- AI less likely to leave 2 up when defending corner
- AI use more zonal marking at corners
- Fixed short goal kicks issue
- Slight tweak to 834 crossing tweak
- Slightly less speculative passes from superior players
- Rebalanced stats slightly

Match v836
----------

- Fine tuned pass risk balance
- Slightly toned down long shots at lower levels
- Made more deep lying strikers come short a little more
- Improved indirect free kick destination point from wide areas
- Very slightly boosted header accuracy

Match v837
----------

- Slightly more likelihood of player lurking at edge of area at corner being man marked
- Fixed dodgy 2 man wall at direct free kicks either side of penalty area D
- Fine tuned ratings by position

Match v838
----------

- Fixed corner exploit that utilised two players lurking outside area

Match v839
----------

- Fixed specific corner marking not working on player lurking outside area
- Fixed tactic creator leaving too many forward when defending a corner
Bill_xanthi
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ξέρουμε πότε περίπου θα βγει η πλήρης λίστα με τα καινούρια χαρακτηριστικά;;

αα και μήπως μπορείς να το βάλεις σε σπόιλερ γιατί μια ώρα κυλούσα την ροδέλα :-P

Εντιτ: τώρα είδα ότι λέει ότι θα ανακοινώνουν διαφορα τους επόμενους μήνες, άρα μάλλον δεν έχουμε κάτι σίγουρο..
Στην κολυμπήθρα ρίξανε νερό αλκοολούχο
και τ' όνομα που μου 'δωσαν ήταν χαμένο ρούχο..♪♫
ball38
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Δεν ξερουμε

Νομιζω οτι ο Tactics creator θα γεφυρωσει το χασμα αναμεσα στο "βαζω ετοιμες preset τακτικες" και "παλευω με τις μπαρες να φτιαξω τη δικη μου"


Τα quick instructions τα σπανε!

Η 3D φαινεται απογοητευτικη σε σχεση με το CM.


Στο CM μπορεις να φτιαξεις δικα σου set pieces.

Αναρωτιεμαι αν εκαναν κατι με το απλα ανυπαρκτο training αλλα και με τις απιστευτα βαρετες συνεντευξεις τυπου.
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Arkas16
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ΤΟ cm ποτε βγηκε και δεν το καταλαβα δεν εχει βγει 2009 μονο 2008 και το 3d του ηταν κατι καλυτερο απο ελεεινο
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Snk
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Μεγάλο ξενέρωμα που θυμίζει FML :( :( :( :(
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Tsakalaki
Asst Researcher ΠΑΟΚ - Story Teller
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Εδω και περίπου μια εβδομάδα είμαι μέλος του beta testing του patch 1.3 στο Football Manager Live. Εκεί, στο τομέα των τακτικών ουσιαστικά εφαρμόζονται τα όσα ανακοινώνονται για τις τακτικές στο Football Manager 2010. Δεν είναι εύκολο να το συνηθίσει κανείς αλλα ο τρόπος ανάλυσης σου δίνει τη δυνατότητα να καταλάβεις τι κάνεις λάθος.

Αυτό που καταλαβαίνω οτι οτι οι ιθύνοντες προσπαθούν να επαναφέρουν την "αναζήτηση" στο παιχνίδι. Και όταν λέω αναζήτηση, εννοώ να μπορέσουν οι fm maniacs να σταματήσουν να φτάνουν εύκολα στο σημείο να παίρνουν τίτλους πατώντας μόνο το continue απο κάποιο σημείο και μετά, και θεωρώ οτι μπορούν φέτος να το καταφέρουν.


ΥΓ: Παρακαλώ την SI όπως αλλάξει άμεσα το χρώμα της γραβάτας στο εξώφυλλο.
--------------------------------------------------------

Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
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RedArmy: «Το κακο με τον Τσακ, είναι ότι ποτέ δεν μπορείς να καταλάβεις αν κάνει πλάκα ή τα λέει σοβαρά :D»
ArK ass: «Aμαν ρε Τσακ...εκει που εμφανιζεται η ελπιδα, ερχεσαι εσυ και την εξαφανιζεις»
nirearas: «Γιατί, τσακ γεννιέσαι... Δεν γίνεσαι...»

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MarcosG
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Snk wrote:Μεγάλο ξενέρωμα που θυμίζει FML :( :( :( :(
Απίστευτα μεγάλο...η πρώτη μου σκέψη ήταν αυτή
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wolfsbourger
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Το quotάρω εδώ, γιατί εδώ ταιριάζει. Πάνω στη χαρά μου το έβαλα στο άλλο τόπικ. Δεν είχα δει ότι υπήρχε κι αυτό (:
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wolfsbourger wrote:Image

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Ωραίο φαίνεται :-D
Με αρκετές αλλαγές! Εμένα μου άρεσε το quick subs και το touch line instructions :-D
-gioupi
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Tsakalaki wrote: ΥΓ: Παρακαλώ την SI όπως αλλάξει άμεσα το χρώμα της γραβάτας στο εξώφυλλο.

Off Topic:
Αυτός ο τυπάς στο εξώφυλλο κάθε χρόνο φοράει και διαφορετικό κοστούμι. Μα ποιος τον ντύνει τον Χριστιανό, ο Αρμάνης; :D
Ενθαρρυντικές οι πρώτες πληροφορίες. Νομίζω βάζουν ακόμα πιο πολλές παραμέτρους για ''ψάξιμο'' μέσα στο παιχνίδι και όχι να καταντάει βαρετό κάποια στιγμή. :wink:
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nik_33
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Εμενα μου φαινονται πολυ καλα νεα: θα μπορεις να περνας στο παιχνιδι τον τροπο παιχνιδιου που εχεις στο μυαλο σου χωρις να αναρωτιεσαι εαν χρειαζεται ενα κλικ παραπανω η παρακατω στις μπαρες. Το γεγονος της υπογραμμισης του "polish" της σειρας ειναι εξισου σημαντικο, καθως ειναι καλο που αντι να βαλουν παλι 100 πραματα, βαζουν τα μισα και βελτιωνουν αρκετα τα ηδη υπαρχοντα (και πολλα υποσχομενα).

ΥΓ. Επιτελους, θα εχουμε και crowd στο γηπεδο :-) Ειμαι περιεργος να δω εαν θα βελτιωσουν την παραμελημενη προπονηση παντως..

εντιτ: Απο τωρα φανταζομαι το σκιν σε χρυσο -doublekiss
FM_MaNI@C
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Οι τακτικές αλλαγές μου φαίνονται ουσιαστικές και πολύ ωραίες, ελπίζω να υλοποιηθούν χωρίς bugs και να απολαύσουμε όλοι ένα ακόμα καλύτερο παιχνίδι. Για τη 3D δεν μπορώ να έχω εικόνα από τα screens, πρέπει να τη δω σε λειτουργία, οπότε περιμένουμε το πρώτο βίντεο. 8)
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27/10/2009- Πανσερραϊκός - Ολυμπιακός 3-1

(17' Λεοζίνιο, 52' Αθανασιάδης, 84' Ριμόλντι (Πεν.) - 66' Μήτρογλου)
Bravejohn
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με τις αλλαγες στις τακτικες ειμαι απαισιοδοξος οσον αφορα 2 πραγματα :
1)θα υπαρχει καποιο exploit και θα εχουμε παλι "super tactics" η "super strategies"
2)για να μη συμβει το 1 θα το κανουν ελεινα δυσκολο...

το 3d πιστευω οτι για μια ακομα φορα θα ειναι απογοητευτικο...κι αυτο γιατι απο οτι ξερω και διαβασα στο ιντερνετ η SI πηρε μια ετοιμη μηχανη 3δ απο ενα ποδοσφαιρακι του 1997 (virtua striker νομιζω) στο playstation και δεν μπορει να αλλαξει το κωδικα της engine παρα πολυ, ο οποιος κωδικας εχει προβληματα ετσι κι αλιως...
σε αντιθεση με το cm που εχει φτιαξει εξ αρχης δικη του 3d engine(το οποιο δεν ειναι απαραιτητα και καλο αλλα ιδωμεν...) την οποια μπορει να εκμεταλευτει πληρως και να την αλλαξει οπως θελει..

ελπιζω να να βγει πολυ καλο και να κανει τη διαφορα με τα προηγουμενα αλλα δε το βλεπω...
soterakis
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A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.
Μ' αρέσει αυτό, ελπίζω μόνο να κρατήσουν την υπόσχεσή τους..
Για να μπορέσουμε και μεις να δούμε το κυπριακό πρωτάθλημα, έστω και με patch πιο ρεαλιστικό!

Όσο για το new interface, δεν πιστεύω ότι χρειαζόταν αλλαγή προς το παρών. Προσωπικά, αυτό που υπάρχει (σε συνδυασμό με ένα όμορφο skin) με κάλυπτει πλήρως.
Για το 3d, όσο και αν υπόσχονται, δεν περιμένω κάτι το εντυπωσιαστικό. Άλλωστε, δεν είναι και ο λόγος που αγοράζω το παιχνίδι, όμως είναι εκνευριστικό να βλέπεις επαγγελματίες να κάνουν λάθη ανύπαρκτα.
Τέλος, ο νέος δημιουργός τακτικών μου φαίνεται ότι, αρχικά θα έχει μεγάλα προβλήματα, σε αυτό που ανάφερε και ο Bravejohn
θα υπαρχει καποιο exploit και θα εχουμε παλι "super tactics" η "super strategies"
Ελπίζω, μελλοντικά, να το λύσουν, αλλιώς με βλέπω να προτιμάω, τον παλιό παραδοσιακό τρόπο, παρόλου που δεν είναι καθόλου αληθινός, κάτι που έπραξα και φέτος, όταν επέστρεψα στην 2d, μετά από λίγα πειράματα με τη 3d engine.

Ελπίζω να ξεπεράσει κάθε προσδοκία το νέο manager, μιας και έχει καιρό να δω το μεγάλο μπαμ σε ότι αφορά το παιχνίδι.

υ.γ. Για να σας προλάβω, διαφωνώ με την άποψη ότι τα τελευταία δύο football manager games ξεπέρασαν τις προσδοκίες μας.
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nik_33
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Ο εντιτορ για τα πρωταθληματα θα δινει τη δυνατοτητα να κανεις playable ενα ηδη υπαρχον πρωταθλημα (οπως το Κυπριακο η τη Γ' εθνικη) η' και να δημιουργεις εσυ ενα με ο,τι κανονες θες. Και το καλυτερο πανω σ αυτο ειναι οτι θα μπορεις να παιρνεις πολλες κατηγοριες απο αλλου και να τις βαζεις σε μια db, οποτε δεν θα παιζεις αναγκαστικα με την db που θα περιεχει μονο το πρωταθλημα Κυπρου η' μονο με εκεινη της Γ' εθνικης, αλλα θα τα εχεις ολα σε αυτη που εχεις επιλεξει εσυ.

Οσον αφορα το σχεδιασμο των τακτικων, σκεφτειτε οτι το συστημα αυτο (με τον οδηγο κτλ) ειναι τοσο τεσταρισμενο στο fml που δε χωρα αμφισβητηση..

εντιτ

Απ οτι βλεπω στο FMH (για το psp) ανακοινωσαν οτι θα υπαρχουν και testimonials για τους παικτες. Λογικα θα ειναι και στο FM αυτο :-)

Πολυ καλη προσθηκη, επισης, και η αναλυση του ματς, ενω καλο νεο και η υποσχεση για ενα πολυ πιο γρηγορο FM σε χρονους loading κτλ
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Snk wrote:Μεγάλο ξενέρωμα που θυμίζει FML :( :( :( :(
+100.000.000.000.000.000.000
:( :( :(
Stonecity3 wrote:Λευτεριά στον Σκιφ ρε.
:protest:


Θ.Π.Τ.Π.Μ.Ρ

:forthosewhothinkyoung:
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