Τhe v1.6.7 Update

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Tsakalaki
Asst Researcher ΠΑΟΚ - Story Teller
Asst Researcher ΠΑΟΚ - Story Teller
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Football Manager της ομάδας: Tottenham
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Status: I've never been clever, 'cause need it never
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The not quite a major update announcement

Barring any last minute complications in testing, next Monday (13th December 2010) will see the next update to Football Manager Live being rolled out to the gameworlds.

You might ask, however; “Why’s it called Version 1.6.7?”, “Where’s Version 1.7, the next major update you’ve been banging on about recently?” and it would be understandable to do so.

The reason we’re calling this update 1.6.7 and not 1.7 is quite simple. We decided that the headline feature that was planned for this update (Player Reports – we’ll be talking more about these on the blogs over the next week or so), was not quite ready for release yet and needed a little more testing.

That left us with a conundrum to solve. On one hand, we didn’t want to hold back on getting all the great smaller improvements, which had been made over recent weeks, out to the gameworlds any longer. On the other, after discussion with the BETA testers, we didn’t feel it quite right to call this update Version 1.7 without its headline feature. Hence why we decided to go with 1.6.7.
Youth Academy

Player Reports will therefore be rolled out on its own (or at least with not much else) under the guise of 1.7 early in the New Year once we’re confident it’s ready for the live gameworlds.

With that all explained I bet you’re keen to get to know the details of what’s in the next update. The two biggest items are Youth Academies and the integration of YouTube & Twitter, which you can read about in previous blog posts but there’s also a whole load of other smaller additions, tweaks and bug fixes. Check out the full changelist on the forums.
Spoiler: show
Image

If you’ve got any questions about the update and the effects it might have, please post them in the above thread. We’ll monitor it over the next few days and compile the answers into a follow up Q&A post before we go live.



The Economy


Finally, there’s been a lot of talk about the economy recently and a general feeling that there currently isn’t much money in the gameworlds. We’ve been keeping quiet on this till now (mainly because it’s taken a while to do all the research necessary to come to a decision) but we’ve come to the conclusion that, although we believe that the economy would recover of its own accord if given time, we do want to give it a bit of a kick to try and kickstart things again.

To do this, we have both a long term and a short term plan.

The short term plan is to temporarily increase daily income in the gameworlds to bring some money in. This will be done by changing the span that daily income can be from 50k – 250k to 75k – 300k. This will mean that even those in the lowest daily income bracket will see another 700k come into their accounts over the course of the next season. This change will happen immediately on the day that 1.6.7 is rolled out.

We don’t think this is a long term option however and have concerns that leaving the income at this rate could cause long term inflation – which would be almost as bad as the current recession, so we’ll be monitoring this regularly. We do, however, promise that you will be notified of any reduction in income at least a month in advance, so you have plenty of time to plan ahead.

The long term plan is a little more complicated and we’re currently at the stage of running some experimental tests in the BETA gameworld, Miller. Essentially we’re looking into ways of 1) underpinning the economy and 2) the possibility of dynamically adjusting income and prize money to match the economic conditions in a gameworld.

We’ve started up another thread in the forumsfor you to discuss this and, like the 1.6.7 update and if there are any, will collate any pertinent questions to try and answer them in a follow up Q & A blog later on.
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Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
Spoiler: show
RedArmy: «Το κακο με τον Τσακ, είναι ότι ποτέ δεν μπορείς να καταλάβεις αν κάνει πλάκα ή τα λέει σοβαρά :D»
ArK ass: «Aμαν ρε Τσακ...εκει που εμφανιζεται η ελπιδα, ερχεσαι εσυ και την εξαφανιζεις»
nirearas: «Γιατί, τσακ γεννιέσαι... Δεν γίνεσαι...»

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User avatar
Tsakalaki
Asst Researcher ΠΑΟΚ - Story Teller
Asst Researcher ΠΑΟΚ - Story Teller
Posts: 48757
Joined: Sun Nov 30, 2003 12:00 am
Football Manager της ομάδας: Tottenham
Αγαπημένη Ομάδα: Dynamo Podilatou
facebook προφίλ: antonis.tsakaleas
twitter: Tsak_attaq
Status: I've never been clever, 'cause need it never
Location: Θεσσαλονίκη (Βόλος)
Has thanked: 6 times
Been thanked: 5 times
Contact:

Version 1.6.7 Update – Frequently Asked Questions

As promised, we’ve been monitoring the questions asked in the forums since we first announced the 1.6.7 update last week. Below are a selection of the most frequently asked questions since then.


Youth Academies

What’s happening to Academy Operation Skill?
  • The Academy Operation Skill is being replaced by a skill called Academy Trials. This new skill doesn’t have an immediate effect but when Phase 2 of the Youth Academy update comes into place it will. This includes adding a bit more strategy where youth academies will have a pool of players assigned at the beginning of each round. From this pool you will be able to select a number of these players to join your academy. However, you’ll only be able to take on your set amount (e.g. 5 star academy would have a max of 16 players) per season. This means you’ve got to make snap judgements on who you want to keep. Make the wrong decision and you could end up letting the next superstar slip through your fingers and onto the free agent list. The Academy Trials skill will increase the size of your pool of players, therefore giving you more chance of landing a wonderkid.
Will we get a skill refund?
  • We’re not planning a full skill reset but any Academy Operation (and skills which are dependent on Academy Operation) skills will be refunded as part of the update. You will be able to either reassign these immediately to the new Academy Trials skill (as explained above) in preparation for Phase 2 of the YA update or spend them elsewhere on your skill tree if you like.

The Economy


Adding more money isn’t the answer. Isn’t this just exacerbating the boom/bust cycle?
  • We agree that adding more money is not the answer to all the economy problems in the gameworlds. That’s why we only see it as a short term solution in an effort to give a helping hand to moving the gameworlds out of a recession. It also buys us time to work on the long term solution which is to look into ways of underpinning the economy (to make sure we can never see as dramatic a dip in the future) and adding a system that allows us to dynamically adjust money going into a gameworld. To make things clear, we don’t think it’s a bad thing that a gameworld’s economy varies over time, what we do want to make sure though is that neither the booms nor the busts have too large an effect and that the transfer market remains active and viable at all times.
Although adding more money might work in the short term, I’m concerned about what effects reducing it back to its old levels might have.
  • We’ll be monitoring the economies in all the gameworlds closely over the next couple of months to decide how, when and if we start reducing the income back to the old levels. So although we can’t say exactly how (or even if) we’ll be doing this yet we definitely won’t be reducing it to the old levels until the new systems as outlined above come into place. It will also be done with a lot of notice (at least 28 days) and gradually over time rather than an immediate drop. We will be taking every precaution to make sure that any further changes to income don’t have dramatic effects on a gameworld’s economy.
Why can’t we increase the stadium cap instead? That would bring more money in.
  • We are, at least ostensibly. The increased income will be shared between both Commercial Income and Stadium Income. At the moment the overall income range is between 50k and 250k with commercial income ranging between 15k and 75k and stadium income ranging from 35k to 175k. After the update the overall income range will be between 75k and 300k with the commercial income ranging from 25k to 100k and the stadium income ranging from 50k to 200k instead.
Different gameworlds have different economies. Why are they all getting the same boost?
  • In the short term, we believe that a little extra cash will be of benefit to all the gameworlds (although some will be benefit more than others) so we don’t see it as a problem. The long term dynamic system mentioned above would control each gameworld independently so that any adjustments are particular to that gameworld’s environment.
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Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
Spoiler: show
RedArmy: «Το κακο με τον Τσακ, είναι ότι ποτέ δεν μπορείς να καταλάβεις αν κάνει πλάκα ή τα λέει σοβαρά :D»
ArK ass: «Aμαν ρε Τσακ...εκει που εμφανιζεται η ελπιδα, ερχεσαι εσυ και την εξαφανιζεις»
nirearas: «Γιατί, τσακ γεννιέσαι... Δεν γίνεσαι...»

My Twitch channel
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